AI Insights · Timothy · April 2022
Top 5 Celebrity Games in Switzerland Q1 2022
An overview of the performance of the top 5 celebrity games on a unified platform in Switzerland during the first quarter of 2022, based on data from Sensor Tower.
Throughout the first quarter of 2022, the top 5 celebrity games on a unified platform in Switzerland showcased varying performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights these trends and offers further insights.
Streamer Rush from MagicLab saw a peak in weekly downloads early in the quarter, with 3.5K downloads in the week of January 10. This number gradually decreased to 303 by the end of March. Weekly active users mirrored this trend, starting at 3.1K in early January and declining to 477 by the end of the quarter.
Idle Streamer — Tuber Life by WAZZAPPS GLOBAL LIMITED maintained a relatively stable download rate, with figures ranging from 284 to 327 in January and February, but dropping to 193 by the end of March. Weekly revenue fluctuated, peaking at $59 in late January and dropping to $8 at the end of March. Active users remained fairly consistent, averaging around 670 in the first two months before slightly decreasing to 531 by the quarter's end.
Become a Celebrity from Lion Studios experienced modest weekly downloads, reaching a high of 368 at the end of December and tapering off to 101 by late March. Revenue peaked at $66 in late January and saw a significant decline thereafter. Active users started at 843 but gradually decreased to 385 by the end of the quarter.
Lamar - Idle Vlogger by Crazy Labs showed consistent weekly revenue with a notable peak of $196 in early March. Downloads were highest at 218 in late February, but experienced a slight decline to 95 by the end of March. Active users showed a similar pattern, starting at 458 and ending at 296.
Finally, Idle Streamer! from MOONEE PUBLISHING LTD had a varied performance in downloads, peaking at 180 in early March and dropping to 22 by the end. Revenue saw a peak of $22 in late January but dropped to zero by the quarter's end. Active users were highest at 467 at the start and decreased to 167 by March.
For more detailed insights on these apps and their performance, visit Sensor Tower.